Comments about Build 21

General discussions about the tennis games Tennis Elbow
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Comments about Build 21

Postby TTennisfan » 24 Nov 2008, 14:10

I hope that next time it'll be 1 or 2 updates/month as before because I'M getting a little bit tired of Downloading the game each 3 days


Autre question : Pourquoi je ne peu pa voir ds le Forum de Tennis elbow en fr
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Re: Tennis Elbow 2009 1.0

Postby Guest » 25 Nov 2008, 07:14

I have yet to see a let in this game.
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Re: Tennis Elbow 2009 1.0

Postby Togtdyalttai » 25 Nov 2008, 07:46

The changes seem good so far: they're definitely visible but don't seem to make it impossible for defenders. I need to play S.Williamz before I decide for sure though. :wink:
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Re: Tennis Elbow 2009 1.0

Postby Guest » 25 Nov 2008, 11:52

Tennis elbow 2009 got the highest rating among all pc tennis games with 5 stars at 3k download .com :D
also manutoo built 21 still doesn't save the camera for me at least. If anybody intrested I made a kool court, pm if your intrested
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Re: Tennis Elbow 2009 1.0

Postby solarisaint » 25 Nov 2008, 11:56

This is my posting above me,I forgot to log in. :roll:
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Re: Tennis Elbow 2009 1.0

Postby manutoo » 25 Nov 2008, 12:45

@TTennisfan :
24th - 17th = 7 days = 1 week, not 3 days... And TE2006 was getting an update about every 3 or 4 months (and not once or twice a month) coz it was already old & well tuned, TE2009 is still very fresh & needs some adjustments...

@solarisaint :
you have to press the Keypad 9 key to save the camera position, it's written in the "Data\HowToMod.html"... :roll:
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Re: Tennis Elbow 2009 1.0

Postby solarisaint » 25 Nov 2008, 12:58

Manutoo did it allways say that in the how to file or you just change it, with the last update.
just at of curiosity what is your emotion at that exact moment when you type this smiley :roll:
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Re: Tennis Elbow 2009 1.0

Postby CC » 26 Nov 2008, 01:33

In the 3D mode, the returned ball vanishes ahead of my player. For example, My player is visible, as is the court, the other opponent, and everything else that should be there. The opponent hits a ball toward me. The ball bounces in front of me, and this is visible. However, after the bounce, the ball vanishes while falling toward the ground in front of me, yet I am visible. I have adjusted the cameras as much as I know to, using numeric 7, 8, 1, 2, and everything else, but I can't seem to resolve this. Other than this, I really like the 3D feature so far.

It had been a while since I posted. Mainly, I have a lot of ideas that I need to gather (like S.Williamz had), and I have been delaying posting because I knew it would take a while to make that post. So, this happened with the cameras, and it is much simpler to discuss, so here is a post :) (the other will have to wait :wink: ) .
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Re: Tennis Elbow 2009 1.0

Postby Xuxa Kuerten 2 » 26 Nov 2008, 01:58

Hello, Manutoo.

First I would like to congratulate you. I've been playing TE2009 and I would say that this is the most realistic tennis game I've ever played. You've made a fantastic job, sincerelly speaking. I hope to buy the full version next month.

I don't if is this the right thread to make suggestions to improve the game, but I'll give my shot. I've been playing online these couple of days and unfortunatelly for me it's very hard to play with colleagues from North America and Europe (as you may know, I'm from São Paulo, Brazil). Lag is almost always at the limit of 250 ms, and sometimes the game crashes with no reason whatsoever. I would suggest that when the lag is above 200 ms the player should be given a bonus on their speed, because when the game starts to freeze you just don't know if your command is been "understood" by the machine. I just can't play 10 % of my game when it's on these conditions (it's so much harder to be precise when accelerating, and it's almost imperative to stay 2, 3 m after the baseline to enjoy a good rally with an online opponent).

I don't know if is it just me, but it's quite hard and annoying to play against pushers (well, to be honest I'd always have this problem when playing in real world ...). I think that the response to those constant lobs that they usually do should be much more agressive. Even though I choose to play with 0% of topspin and start to accelerate very early, in fact it's very, very hard to make a winner or even to unbalance the opponent. The drop shots, in these case, are only relativelly successful when the player is not at the baseline (and honestly speaking, it's kinda boring to make 30, 35 drop shots in only one set).

Another thing is the motion of the player when returning to defend a lob. Though the simulation is close to perfection on the very other aspects of the game (the need to hit the ball at the center of the raquet is superb - finally we've got the chance to miscalculate and hit the ball on the throat or off the sweet spot, what makes the game much more realistic and the rallies relativelly unpredictable, as it is on real life), i think is kinda weird to watch the player trying to comeback without actually turning his body - instead what he does is a series of fast and short steps backwards without getting the ball at least sideways, as the "tennisbook" would teach us. Also I consider to be too easier to respond to a lob, even considering that the stroke generally goes center and at slow speeds. But maybe I'm just being too perfeccionist.

I've seen during online games some crazy service returnings (even when I'm able to serve consistently). Sometimes the opponent blocks the serve with an slice that looks like a powerful acceleration - it's just impossible to make the second ball, even when it's at the center of the court. On other occasions I frequently receive, just after my serve, a very short and angled slice (it kicks very close to the net, always before the T). I know that this type of stroke is possible on high level tennis, even when the receiver gets a 120 mph serve, but he may be effective on that only on 10, 15 % of the attempts, and not over 80 %, as I have seen.

Lastly I would suggest that when returning the players should be able to make a bigger first step to reach the ball (a special situation when comparing it with a regular rally, when it's common to see real players giving their biggest step when it's the last one to reach the ball - Lleyton Hewitt and Pete Sampras were masters when doing that, mainly when doing a running forehand or a consistent counter-attack). I say that because it's nearly impossible to make a powerful response to a second serve (as Agassi and Nalbandian usually do) even when anticipating: the player just can't reach the ball - in fact, this is only possible when the opponent is serving below 150 kmh.

Oh, just another suggestion (but this I'm almost sure that is very, very hard to implement): would it ever be possible to have different motions for the players when serving? The freedom that the software allows us to do in terms of creating outfits and "real" players is impressive (as it's the efforts of the tennis elbow fans to make them look so real), so I was just wondering if there's anything we could ever do to help creating these motions. I'm not a programmer, but I know people who could help and I'm a hardcore enthusiast of immitating the pros' serves, so hipotetically I could help with hints about the nuances of their serves. But okay, I'm just letting my imagination flow too much this time ... :lol: :mrgreen:

I'v found this software days ago, and thought it may be useful to you someday: http://www.racquettech.com/store/learni ... peeds.html
It simulates the speed of the ball based on its coeficient of restitution (which is directly linked with where it does contact the racquet chords), the speed of the ball itself and the speed of the racquet. Very interesting.

Sorry for this huge post. I was trying to write it for days, but only now I've had some time. My congrats to you and all staff once again.

Cheers,

Sergio.

PS: I'm unable to log in. It says that "It was not possible to convert your password when updating this bulletin board’s software. Please request a new password. If you continue to have problems please contact the Board Administrator." In fact I've request it a few times, but none of the new passwords work ...
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Re: Tennis Elbow 2009 1.0

Postby solarisaint » 26 Nov 2008, 03:23

CC I think the cameras are the way they are right now, you have to play around with them a bit to you get it right.
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Re: Tennis Elbow 2009 1.0

Postby Brad1981 » 26 Nov 2008, 04:35

I was able to mod the camera so that it looks a bit like the split screen, except without the split. I think it would be cool if we could save it as a Camera Setting in addition to Still, Dynamic, Scrolling, etc...like have it be labeled "Custom 1", "Custom 2", etc...
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Re: Tennis Elbow 2009 1.0

Postby Tom Paulman » 26 Nov 2008, 15:16

Just one question: Today I played online and pressed F5 and my stats were different than in my player settings, although I have exactly 780 points left. Is it a bug or what's the problem? For example I have 100% speed and it shows me something around 90, can't remember exactly...
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Re: Tennis Elbow 2009 1.0

Postby Charlie » 26 Nov 2008, 22:15

Hi Manatoo,

When I seaerched for online games just no my Nickname "Charlie" under which I have played for 2 years now all of a sudden changed to "(Fake) Charlie??? Why - is it because I have not yet upgraded to full version of 2009? I still have full version of "2006"
My user name is "bjofro" under which I can't post a reply either. I do have move to another house now and have a different broadband connection - could that have anything to do with it???

Regards, Charlie
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Re: Tennis Elbow 2009 1.0

Postby manutoo » 27 Nov 2008, 16:09

@Everybody :
To prevent defending by using the lob, I'm thinking about 2 solutions :
- greatly lower the precision when doing a lob on the run
- sending the ball in the same direction of the run when lobbing on the run
which one makes more sense for you ?
With both solutions, it'll be quite harder to keep the lob in the court when running & hitting at the same time.

@solarisaint :
Of course, I changed the HowToMod with the file update...
" :roll: " means "I shouldn't have to say that, but I known I'd have to say it"... :P (in other cases, it can mean I'm not sure of myself)


@CC :
>> the ball vanishes while falling toward the ground in front of me, yet I am visible
are u sure u have the latest build ?


@Xuxa Kuerten :
I confirm you this is not exactly a suggestion thread, so all posts here will be moved out later... ;)

>> would it ever be possible to have different motions for the players when serving?
I'll add 1 new serve in a few weeks.

Ur other suggestions are noted.


@Brad1981 :
>> "Custom 1", "Custom 2"
no, the camera options still apply the same way whatever the position of the camera is, so it wouldn't work like that.
But I'll add an option to turn the custom cam on/off for next update without losing the custom camera position.


@Tom Paulman :
Form = (Speed + Stamina) / 2


@Charlie :
Ur name is protected only under TE2006.
Name protection in TE2006 is independent of the one in TE2009.
Also the name protection is only activated for people who bought the game.

>> My user name is "bjofro" under which I can't post a reply either
what's wrong with it ?
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Re: Tennis Elbow 2009 1.0

Postby Brad1981 » 28 Nov 2008, 08:15

I know I've mentioned this before, without success, but maybe a different way to implement it could work: It was about have the same "sweet spot" shot results as in TE 2006, where the "sweet spot" existed basically no matter what position you were in. How about having an editable setting in the .ini file to have the user set this to how they would like. Kinda like the PrecisionScale and BallDiffScale editable settings. So the user could set the setting if he would like so that he/she can increase or decrease the "sweet spot" as he/she chooses, regardless of positioning. Just an example: I play on Incredible level 10, and sometimes I wish the computer would hit harder, but not be as fast. However, if I lower his speed, his shot power decreases because he is not in the correct position, resulting in slower gameplay. And like I mentioned, it doesn't have to be an in-game editable setting; it can be like the PrecisionScale and BallDiffScale settings only in the .ini for advanced users who like to tweak a bit (like me :wink: )
I would really appreciate if this could be considered.
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