Racket to ball collision

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Racket to ball collision

Postby dropshot39 » 03 Mar 2014, 06:13

Sometimes the collision of the ball to the racket is way off, but he hits it anyway. Like when the ball will be near the ground (about to bounce twice) and the player will attempt a normal swing which misses the ball but he will hit the ball anyway. In those cases the racket-swing animation should be adjusted to perform a lower swing and actually make contact with the ball, or miss the ball. (maybe that type of low last-second swing could be tied to a particularly type of swing tied to a specific button press?) I didn't notice this at first, only when viewing replays that sometimes they are hitting the ball and the racket is nowhere near the ball.

I don't think it should be any harder to hit the ball, but maybe some animation of the racket swing could be added for when there is a low ball, so when you look at the replay he's actually swinging lower and the racket hits the ball. There's plenty of missed swings already in the game where you are slightly late, and those look amazing and realistic, but there are still many times where based on the swing of the racket, he should miss but it is hit anyway.
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Re: Racket to ball collision

Postby manutoo » 04 Mar 2014, 03:09

Hello,

this is not a bug, this is a lack of features... ;)

the hit zone is always the same, whatever the state of the anim is, so you're not disadvantaged if the anim trigger too late for some reason.
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Re: Racket to ball collision

Postby dropshot39 » 05 Mar 2014, 10:56

I have taken some screenshots and made some motion .gif files showing examples of this problem. I'd be glad to send you the screenshots showing what I am referring to. The hit zone is fine, it is just when the the racket doesn't line up to the ball, but it hits anyway, sometimes it is worse than others. Sometimes it looks like a delayed reaction to the swing, those aren't so bad, but there are ones where the CPU player looks like he isn't even hitting it, but the ball hits an invisible wall and comes back anyway.

=====

Here are two .gif files I made showing the issue about racket to ball collision in TE2013.

Image

Image

As you can see, especially in the second .gif, the racket swing isn't lining up to the ball, but the ball is acting like it's hit anyway.

I really think TE2013 is a fantastic tennis game. I purchased the Tennis Elbow last year but only recently started getting into it. I am really enjoying the game but this is one thing that I noticed when playing and viewing replays. I hope those screenshots in motion illustrate the post I had about it the racket to ball collision. Do you think this issue can be improved?
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Re: Racket to ball collision

Postby manutoo » 06 Mar 2014, 04:10

On 1st pic, it works as expected (ie: missing low animation strike).

On 2nd, it's more annoying ; it seems the CPU thought he was late on the ball, and then just strike in the void, but actually he hit it just a tad after.
If you could provide me a .dmo from an unmodded game with a similar case, I'll take a deep look at what's wrong.
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Re: Racket to ball collision

Postby dropshot39 » 06 Mar 2014, 07:23

manutoo wrote:On 1st pic, it works as expected (ie: missing low animation strike).

On this one, it is missing a low animation strike. As you can see the swing is missing the ball by a lot but it is hit anyway. It's hardly noticeable in real-time but when studying replays I noticed it. It looks like a delayed reaction of the ball hitting the racket in real time, but looking at it in replay it is lacking an adjustment to the placement of the ball.

manutoo wrote:On 2nd, it's more annoying ; it seems the CPU thought he was late on the ball, and then just strike in the void, but actually he hit it just a tad after.
If you could provide me a .dmo from an unmodded game with a similar case, I'll take a deep look at what's wrong.

This is just a more extreme example of the problem. I wanted to make sure the developer was aware of this, and if so, I'd like to know more about this and if there are plans to improve the animation's collision. This was running on Sam's Mod 2013. Were you aware of this issue? I will try to provide a .dmo of this from the unmodded game.
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Re: Racket to ball collision

Postby manutoo » 07 Mar 2014, 03:30

About 2nd one, I didn't see something bad like that since long time. And I think normally in that case, the anim should still trigger on ball hit (ie: the CPU would do a 2nd BH anim, which would still look bad, but a tad less). It may be related to the backward speed change I did in last Builds...
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Re: Racket to ball collision

Postby Algo » 12 Mar 2014, 14:29

The other side of this, which would also be a nice new feature if it gets fixed, is that close to body shots are hit with a fully extended arm
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