Comments about Build 105 (TE2013 v1.0c)

General discussions about the 3rd edition of Tennis Elbow

Re: Tennis Elbow 2013 v1.0c [Windows]

Postby manutoo » 14 Jan 2014, 05:49

Everybody,
Xfire added support to TE2013 with its yesterday update, but it's kinda buggy ; I'm going to contact Xfire team to see what can be done.

The Potro,
if you take the ball early, it'll have less topspin than before, but still have some noticeable amount.
EDIT: after further checking, the topspin is capped to its minimum on almost all raising balls, I'm going to fix that so it'll be more progressive.

Raz,
I'll report your issue to them and see what they can tell me about it ; for me, it makes the game crashes on exit, and TE can't detect Xfire (I suspect their Sdk doesn't work with the v2 of Xfire).
ManuTOO
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Re: Comments about Build 105 (TE2013 v1.0c)

Postby Peti91 » 14 Jan 2014, 10:12

Hi Manu,

The game why, does not support FULL HD? I can not expose the full screen. Thanks.
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby sergies » 14 Jan 2014, 23:01

Algo wrote:It is, look for something like "hide helpers" within .ini


I found it, "hideopphelper", thanks.

But it works just for opponent's shots and not on mine; and the green/orange/red circle on the left upside of the screen still remains. Any suggestions?

Thanks again
sergies
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Re: Comments about Build 105 (TE2013 v1.0c)

Postby Algo » 14 Jan 2014, 23:12

ShowErrors
Tour Mod.

Tour issues by PM or Discord
If you don't send me a PM or DM, you might see your chances reduced. Inform me about anything that might have gone on with your matches BEFORE deadlines, otherwise, decisions won't be changed.
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Re: Comments about Build 105 (TE2013 v1.0c)

Postby sergies » 17 Jan 2014, 21:14

Algo wrote:ShowErrors


That was exactly what i was searching for. Thanks a lot, really :)
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Re: Comments about Build 105 (TE2013 v1.0c)

Postby The Potro » 17 Jan 2014, 23:10

1. it should not be possible to hit every single stroke with acceleration on elite controls and have that little errors.

2. i want back my loopy/slow slice. my slices are to fast and low. i think this is related to some updates before...

3. now that our topspin is gone, how did this game think we should defend? what is the purpose of using 100% topspin?

:crybaby: :crybaby: :crybaby: :crybaby: :crybaby:
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Re: Comments about Build 105 (TE2013 v1.0c)

Postby manutoo » 18 Jan 2014, 04:54

The Potro,
2- if you have time to prepare your strike, you have a super loopy slice => slice -> def lob -> slice

3- just stand in green part of the Danger Zone and your topspin strike will be same than before
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Re: Comments about Build 105 (TE2013 v1.0c)

Postby The Potro » 18 Jan 2014, 18:39

manutoo wrote:The Potro,
2- if you have time to prepare your strike, you have a super loopy slice => slice -> def lob -> slice

3- just stand in green part of the Danger Zone and your topspin strike will be same than before

2. why should it be that complicated? just make it like before... i dont want to make a da vinci code everytime i slice...

3. i dont play with preview so... believe me. i have no topspin like before...
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Re: Comments about Build 105 (TE2013 v1.0c)

Postby testo » 19 Jan 2014, 23:29

stamina goes down too much and too quick

Is it normal that the player has 50% of whole stamina after 3 disputed games (2-1) ??
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Re: Comments about Build 105 (TE2013 v1.0c)

Postby testo » 21 Jan 2014, 16:21

slice rebound is still too high ! Even if i'm on the ball, in the green part of danger zone, some opponent shot a 140/145 kmh acc on no-topspin slice...
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