Updated Test version with :
- new sidestep animation, less bouncing
- a lil bit harder to aim
I removed a big part of the bounce, but I guess the anim is still not perfect... Let me know what u think...
>> it should be a bit harder to hit right on or near the lines
Actually, once you know how to play, u're supposed to remove the visual aiming helper, and thus it'll be hard again to aim for the lines..!
Anyway, I did a little tuning, and it should be slightly harder now.
[intensity in a rally]
Don't forget the CPU is basic now, and it doesn't follow the rules u have to follow.
Mainly, if your opponent hits an acceleration, you'll have trouble to position yourself in time, so it'll be hard for u to hit an acceleration back, without a big loss of precision at least, thus you'll be incline to play the normal strike, or even the safe strike.
Moreover, even if you hit an acceleration, there's a good chance you'll be taken into the danger zone, thus playing a difficult ball will reduce your acceleration speed (as well as your precision).
I think all in all, it's a pretty good & well balanced system that give very skilled player a chance to counter acceleration more easily than less skilled players (ie: real skill in brain => reflexes or tactics).
[run => speed bonus for strikes]
the bonus is only for the normal & topspin strikes, and it's very small, about 5kmh, and it's given in exchange of the loss of precision... And again, if you're taken in the danger zone, as well as if you don't hit in the cords, you'll have also a little speed loss, so once all in all, I think it's a fair trade...
This bonus has been done in reference to the famous cross court powerful forehand of Pete Sampras, done in full run...
yup, u're right.
Coz the normal strike was a bit too overpowered compared to the acceleration when in a difficult situation, I decided to add this little speed handicap.
It's quite small, about 5% from when you take a quite difficult ball + not hit with the cords.
So if the ball isn't difficult, and u hit it with the cords, u'll have same speed than before.
b1 = normal speed strikes
b1+b2 = accelerations
b2 = slower strikes
And you should find a friend with a Windows PC..!
(or install Windows on ur Mac, if u dare
This is the Nadal strike !!
(firstly, introduced in TE2006 a few months ago)
It's done by doing this combo :
b1 + up, then b1 + down
But I have a lil problem with it, now... It's kinda too easy to do it, and using a gamepad, I do it sometimes without wanting...
So I might change the sensibility, like it'll need a bit more time doing b1+up to activate it.
Yup, same than Nadal strike, but on serve => kick serve. It's a very popular effect for the 2nd serve in professional tennis.
The aiming is harder to do when you do this serve, though.