Test Version #1 + Preview #3

General discussions about the 3rd edition of Tennis Elbow

Postby Santiago92 » 03 Aug 2008, 03:32

Me too, S. Williamz.

I edited the Player 1's profile and put all the skills at 75%, but I still hit very weakly shots with the forehand. I don't have any problems with the backhand.
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Postby Tom Paulman » 03 Aug 2008, 11:04

S.Williamz wrote:I've been playing the beta for many hours in total now, and I still hit crazy errors and in general am in total confusement in how to actually play well. It just sucks that in order to have fun with it I must read a ton of hard-to-understand text about how the game works...it's really hard to get into.


Same with me lol. It took me 3 or 4 days to win my first set (although I never played for more than 2 hours a day)
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Postby kyuuji » 03 Aug 2008, 12:53

Me too, my first match, I lost 7-5 but now I won 6-1
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Postby manutoo » 03 Aug 2008, 18:51

@S.Williamz :
Thanks for being stupid, u gave me the motivation to do something better ! ;)
Actually, u see, there are 2 ways to see things if you don't understand my explanations :
1- u're stupid
2- I didn't explain well
And usually, I pick way #2 ..! ;)
(if I was picking way #1, I wouldn't be a great game creator :P )
So.......

@Everybody :
...... I added a very simple in-game help screen with pictures, so I hope everybody could understand it (at least I hope it's better than the conceptual novel I wrote in the other topic and that no one dared to comment so far ! ;) ).

So thanks to dl the Test version again, and let me know if it's good or not, if you can understand it or not.

In the same idea, I set the default setting on a greater auto-position helper (which didn't exist before, I just added it).
So now, the game will be much much easier at 1st, and people will have to willingly set an harder control difficulty (in addition of the AI difficulty).
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Postby milos » 03 Aug 2008, 20:29

the new helper is great! as is the game itself. it looks like it will be really great after its finnished. cant wait to see the new tour mode, and the changes we will be able to make to the players.

i have a cuople of suggestions:

1. i think the strongest shot (acceleration) should really be flatter, i think it has to much height, it looks unrealistic to me.

2. remember to distinguish serbia and montenegro in the world tour mode, as they are now two separated countries.

3. could you make this test version not to have a time limit, as it is pretty much limited, and we'd like to able to test it as much as possible. maybe you could limit it after the first beta comes out again...

4.as far as i'm concerned i'll be getting me the full vesrion as soon as it is done. what will the price be? will the owners of the 2006 version have a discount or something ;)

that's it for now. if i see anything else i'll post it.
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Postby S.Williamz » 04 Aug 2008, 01:56

Oh yeah it's so much better now...even a stupid person like me understands now! lmao

But there are still so many things I did not understand when I read the concept text you wrote, so I have some questions...

I got the part that changing statistics such as forehand power, backhand consistency etc. affect the shots you hit, similar to the 2007 game.

But, what else affect the shot you are going to hit? The kind of shot your opponent hits will have an effect on the shot you are able to hit? Lowering your accuracy, power? Am I right?

What does the preparation time mean that you wrote about? How do you get more preparation time? Staying more back, behind the baseline to take the ball later? And you get more precision from this? Does taking the ball late have any other effects on the shots?

You also wrote, "The farther you send the ball, the more precision you will lose"...how can you hit a longer ball? Is there some button, or does the lenght of the shot depend of the position you are on the court, or is the lenght of the ball random?

Does it give you some benefits to hit the ball in the red danger zone, like taking the ball early and on the rise? Or is it simply just harder and should be avoided? I was thinking it would be kind of cool if you got additional bonuses if you play inside the baseline or behind it. For example, in real life aggressive players play inside the baseline to take the ball early on the rise, this makes the pace of the rallies a lot quicker...so maybe if you play somewhere near the red zone inside the baseline, you are able to noticeably pick up a pace of a rally but yet it's much harder to position correctly and you are prone to more errors. The benefits of hitting the ball far behind the baseline could be additional spin, lenght and safety.
I think this would be kinda cool, because when I'm playing the game, I naturally go far behind the baseline to hit a safe shot, and when I'm feeling aggressive and want to pick up the pace I step inside the baseline, like in real life tennis. The only problem with the game is though that it doesn't seem to have a huge difference whether I'm far behind the baseline of far in it. So it's kind of a let down. :wink:
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Postby S.Williamz » 04 Aug 2008, 04:05

And yeah hopefully there will be a limit for player height, it's fun to play a 10 meter giant but kinda umm unrealistic. :lol:
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Postby manutoo » 04 Aug 2008, 12:16

@milos :
1) try to lower your Lift ( = TopSpin) skill.
Right now, with 50, it's a bit like playing with Ferrero, clearly not the most topspin possible, but already a good bunch of spin.
Also, if u lose precision, u'll do more often rounded balls

2) I just did it for TEM... ;)

3) Maybe I'll update it to version Test #2, we'll see ; but anyway, warm up will be still available

4) not sure what the price will be... but less than 20 euros & less than 30 USD, for sure.
People who will have bought TE2006 (Windows version) 2 months before the release of TE2008 will get it for free (so it's very likely that everyone's buying TE2006 now will get it for free)
People who bought TE2006 in 2008 will get something like 40% discount, in 2007 30% off, and in 2006 %20 off.
+ a little bit more discount for TEM owners.
People who got a discount for TE2006 or TEM won't be entitled to these discounts.
Not completely sure of these numbers, but it'll be something like this.

@S.Williamz :
>> The kind of shot your opponent hits will have an effect on the shot you are able to hit?
>> Lowering your accuracy, power? Am I right?

Yes & no.
Yes coz your opponent shots will require to get different positioning, but no coz if you're well positioned, you'll always hit the ball in the same way (more or less).

>> How do you get more preparation time?

just prepare your strike as early as possible.
To test this, go to the warm-up, and do drop-shots (without aiming left/right).
Try with pressing the button 2 + up at the very last moment ==> u'll send the ball a bit everywhere.
Try by pressing the button 2 + up as early as possible ==> u'll send the ball in a very small area, that's precision ! ;)

>> Staying more back, behind the baseline to take the ball later?

yup, it'll give u more time to prepare your strike, so more precision

>> Does taking the ball late have any other effects on the shots?

Directly, no.
Indirectly yes. Coz taking ball early may lower your own strike speed.

Also, if you take the ball really too late, ie before it'll bounce a 2nd time, it'll be also hard to play it, and you could do a direct fault.

>> how can you hit a longer ball?

If you're 6 meters after the baseline, you'll obviously send the ball more far than if u stand 2 meters inside the court (considering your strike will go a bit after the opposite service line), and thus, u'll be less precise.
You can try to aim a 20cm circle on a real tennis court from these 2 positions, and u'll tell me from where u can get the ball closer of the circle..! ;)

>> Does it give you some benefits to hit the ball in the red danger zone, like taking the ball early and on the rise?

yes, there are some benefits : you wait less by taking the ball early, thus it raises the possibility to overspeed your opponent. But this is also counter balanced by the fact that your player will hit the ball less strongly if it's too difficult ( => too fast, too early), so u'll have to do many tries to see in what occasions & what positions it's better or worse than playing a bit farther.
It'll be also counter balanced by the loss of precision (coz less time to prepare your strike), so aiming for the lines will be very risky, you'll have to play more inside the court to stay on the safe side.

Additional note : a ball hit at 100kmh 1 meter inside the baseline instead of 120kmh 3 meters after the baseline will likely arrive earlier to your opponent, coz it'll have traveled 8 meters less, so even if you strike the ball less strongly (coz of ball difficulty), you'll still overspeed your opponent...

The red zone should be usually avoided, though, but the orange zone can still be seen as "safe" if you don't aim for the lines, and strike the ball within the racket cords.

If you really like to play like this, give a try to the counter style, which has less difficulty to play fast balls, and even get a speed bonus for his own strikes from that..!
Last edited by manutoo on 04 Aug 2008, 14:34, edited 1 time in total.
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Postby S.Williamz » 04 Aug 2008, 14:29

Thank you for the answers! I think I got it... :lol:
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Postby Togtdaylttai » 04 Aug 2008, 19:11

I don't understand why those who have purchased TE 06 later get more of a discount than those who purchased it earlier. What is your reasoning behind this, Manutoo?
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Postby manutoo » 04 Aug 2008, 19:32

2 reasons :
1- coz people who bought TE2006 more long time ago had more time to enjoy the game so their purchase has been more profitable
2- coz people who bought TE2006 last year didn't wait for TE2007 to be released (which was good, coz it never has been released and it is now TE2008 ;) ), and same for this year with people not waiting for the release of TE2008 to buy TE2006...
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Postby S.Williamz » 05 Aug 2008, 09:32

I've tried some different combinations of the player stats...and it seems with many the player starts doing random errors that have nothing to do with how I am playing...I don't find errors that have nothing to do with my actual playing skills very enjoyable...

I think this shoud be balanced better.

:D
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Postby Tom Paulman » 05 Aug 2008, 10:13

I just hope that the online mode won't have unreal shots like slices with 90 degrees curve, those ultra-fast lobs etc.
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Postby manutoo » 05 Aug 2008, 10:40

@S.Williamz :
Give me the combinations of the stats that give strange results, I'll test them..!


@Tom Paulman :
As the new ball physics is almost 100% accurate, and the ball spin is capped to practical maximums, there's almost no chance to see anything unrealistic...
If you can find an unrealistic curve in the present Test version, let me know how to do it, I'll have to look into it...
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Postby TTennisfan » 05 Aug 2008, 12:59

Tom Paulman wrote:I just hope that the online mode won't have unreal shots like slices with 90 degrees curve, those ultra-fast lobs etc.


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