I think it's not realistic to have to be patient when you play a volleyer. Either you pass him or you fail but the point should not be long. And you should not manage to pass him only when he's running to the net.
I agree with you but with an increased BallDiffScale paramater, it's very hard to strike a good short stroke. Otherwise, it's down to me to decrease this parameter...
Volley is very hard but it is exactly the netpresence which is too strong. Despite of some of you said, it's not difficult to reach the volleys of your opponent but to manage a passing is.