Thanks for the quick response! 3 more random questions, if you don't mind:
1. I've noticed when playing juniors sometimes my partner retires (basically doesn't turn pro). How is it determined whether or not they go pro, and is there a way to guarantee that they will go pro (like reaching a certain junior ranking or something like that)?
2. I tried expanding the Olympics to 128 players and it doesn't seem to be working. The issue is strange here because, if I try any number between 65-127 it seems to work (127 results in what I want except the number 1 player receives a bye obviously), but when I try 128 players the game doesn't crash but the tournament isn't played (all seeds are given byes). Was wondering if there was any way to fix this? I'm thinking the issue might be because of the additional bronze medal match played.
3. I attempted to expand the Davis cup and it is crashing, and I ensured that all nations have at least 2 players. So initially the Davis cup is 16 teams in the main round, and 32 in qualifying. Adding an additional round would result in 16x2=32 teams in the main round (x2 for the additional round), and 32x2x2 teams in the qualifying rounds (x2 for the additional round, and another x2 because twice the amount of teams are playing in the "playoff" round to qualify for the main round after being eliminated in the first round of the main round). Now I read somewhere on another thread that you have that you mentioned there is a max of 45 tournaments per week, which could be the cause of the issue I think because you would need 64 "tournaments" (128 qualifying teams playing against each other in the first round) to host the first round of the Davis cup. Here is the exact error message I get:
- Code: Select all
Need 308 players ; Available = 1517/2208 ; MinTopPresence = 0.2530724
Crashing in Tour : System.IndexOutOfRangeException: Array index is out of range.
TopMenu = WT_NextMatch ; CurrentMenu = MenuSet03 ; CurrentItem = 3-DayOfWeek ; CurrentAction = -1 ; Year = 2020; Week = 5 ; DayOfWeek = 1 ; LastTrnBnk = Ini.1/51-Davis Cup/ATP (may not be the crashing one)
at cm.bfw (Int32 a) [0x00000] in <filename unknown>:0
at cm.bgc (Boolean a) [0x00000] in <filename unknown>:0
at cm.bfy () [0x00000] in <filename unknown>:0
at CGameTe.bqx () [0x00000] in <filename unknown>:0
Not a big deal if you can't easily fix it as this is a super minor thing, but I was just wondering if there was any easy/low-effort workarounds.