Tennis Elbow Manager 2 - Unity Beta version - Comments

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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby manutoo » 16 Jun 2019, 07:14

cj1984,
no, it's automatically 20% of singles prizes.
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby tennisfan3344 » 16 Jun 2019, 14:57

megadam wrote:I think wind would be actually be an interesting feature to think about for TE4. It would be great to have weather impacting physics if controlled and perhaps tied down to difficulty in terms of realism? Harder difficulties = historically accurate impacting weather like we've had at this year's RG?

And to confirm, the stuttering has disappeared from the recent update which is great.

I've noticed I've hit a bug with the recent update unfortunately and have updated the thread where 3d matches are not starting properly in World Tour now :(


Wind makes for shit tennis, Roland Garros proved that. I'm not looking to play a moonball simulator.
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby Burned » 16 Jun 2019, 15:47

Hello everyone,

Has anyone found a way to add more animations on this Beta version ? I'm looking to insert every maxou patch animations in this version of the game as I did in the non-unity beta version. Can't find where the .anim files are located anymore.

Thanks in advance

Burned
Dominic Thiem
Andy Murray
Daniil Medvedev

Always !
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby manutoo » 17 Jun 2019, 08:01

Burned,
I still didn't do the new Modding system for the animation, which is required as the format changed.
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby iLoveRF » 21 Jun 2019, 21:33

Hi manutoo, I've just tested the new Unity version for the first time and I feel very disappointed. The game is completely unplayable for me now and I kinda wished you didn't change the engine.

1. Even though the game shows 60fps almost all the time on the screen, the flow of the game isn't smooth like before the engine switch. If I turn off the vsync, framerate goes up to 135fps but it's somehow worse to play the game.

2. Between each point there's a very noticeable and annoying stutter. The framerate goes down to 20-35 fps. This gets very annoying specially when the points are short, it becomes a stuttering mess.

3. In the game's menu it shows that refresh rate is 85Hz even though my monitor only supports 60Hz.

4. I can't play the game with my controller anymore. I only play these games with an Xbox One controller and it works perfectly fine with TE 2013. But now I can barely control my player's movement. It feels like my player is skating on ice. Even after using a utility to change my controller's deadzone, it didn't fixed this issue for me.

My laptop's specs:
Intel Core i7-4710HQ
NVIDIA GeForce GTX 860M
16GB RAM
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby manutoo » 22 Jun 2019, 08:13

iLoveRF,

0) I know that change could likely lead to some issues for some users, but it was inevitable for many reasons

1) Try to play in DirectX 9 mode, to do so create a shortcut and add this parameter : <PathToTheGame>\Tennis Elbow Manager 2.exe -force-d3d9

2) You can play with the Video -> Advanced -> 2D Background to avoid this stutter ; but are you playing with the latest version ? I did a fix for that in the SubBuild 2019.6.10 .

3) It likely doesn't have any influence, and if it does it might come from an issue from your monitor or GPU drivers not reported the current frequency correctly, or from an Unity engine bug that is out of my reach :fear:

4) I tried my XBox 360 & one controllers and they both feel more or less like in TE2013 ; check for JoyDeadZone under [Controller] in your Tennis.ini if you want to fiddle with it.
Possibly, you can try to map your controller to the keyboard with Joy2Key, or with the Steam Controller configuration offered by Steam when playing with the Steam version (by requesting your free Steam key if you have bought the game).
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby Strikeware203 » 23 Jun 2019, 00:45

iLoveRF wrote:The game is completely unplayable for me now and I kinda wished you didn't change the engine.

1. Even though the game shows 60fps almost all the time on the screen, the flow of the game isn't smooth like before the engine switch. If I turn off the vsync, framerate goes up to 135fps but it's somehow worse to play the game.

2. Between each point there's a very noticeable and annoying stutter. The framerate goes down to 20-35 fps. This gets very annoying specially when the points are short, it becomes a stuttering mess.

4. I can't play the game with my controller anymore. I only play these games with an Xbox One controller and it works perfectly fine with TE 2013. But now I can barely control my player's movement. It feels like my player is skating on ice. Even after using a utility to change my controller's deadzone, it didn't fixed this issue for me.


Manu, this is also my case unfortunately :sweat:

I never had issues with the legacy version, but I can't get a good performance with Unity engine. The frame rate isn't stable neither during or between points. Vsync doesn't make it worse but it's not as good as it was before.

I can also relate to the controller thing, I feel players have kind of a slow start when running towards the ball and as they gain speed it feels like they're ice skating. I have the controller set up the same way I had it in TE2013.

Can you think of any reason why this happens and how to fix it? I really want to play it but I just can't. :cry:
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby manutoo » 23 Jun 2019, 06:12

Strikeware203 & iLoveRF,
oh, I got it, this is not a controller thing !
I strongly lowered the running acceleration, to make it realistic (which is not in TE2013) and thus your player feels much slower to start to run than in TE2013. It's exactly the same if you play with the keyboard.

On my PC (I7@4.6Ghz + 32GB + NVidia 1060GT 6BG @ 1440p), the game runs really smoothly. I'll try to test it on my 2 other older pcs, to see how it hold. On my old laptop, it seems ok as well, but I didn't test too much.
So at this point, I'm not sure what could be wrong on your PCs.
It's bad from the very start, right ? Or it loses in smoothness over the time ?

Strikeware203,
same than for iLoveRF : try to play with DirectX9 ; also you can try the 2D Background.
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby megadam » 23 Jun 2019, 11:21

Hey Manutoo!

Just to say I'm experiencing the same FPS drops. It seems to be after a point has ended and carries on during the server where the FPS will drop to 25fps from 60fps resulting in dropped frames and seems to get worse as a match is played out. I'm running an i7-6800k@3.4GHz, 32GB RAM, GTX1080 and I've tried running at both 1080p and 1440p. I've tried changing the quality settings but it is still present. The only time at which it is not present is when I change it to a 2D court. I'll try and see if I can record a video today and add to the bug reports I've raised to highlight all of these issues!
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby Strikeware203 » 24 Jun 2019, 04:03

manutoo wrote:...

Ok, I tried the latest version (download directly from the forum, not Steam) and it works better. I tried forced DirectX 9, so I don't know what fixed it. I'd rather not play in 2D mode because I don't like it that much.

I used to get a stable 75 fps and now I get that almost the time, but a have some occasional drops to 72/73, which is isn't too bad :yes: There's still that "hiccup" between points though.

Another thing I noticed is I get lower a frame rate when All + Stadium and All + Crowd shadows are activated. Setting it to All seems to make it work better.

About the running thing, it does feel really slower when you start sprinting. As you gain speed, it feels like you lose control of your player really quickly and looks like he's ice skating. I'm playing mostly on clay, maybe that was intentional from you as to make the sliding factor more important? If that's the case, I think it's a good idea but could use some tweaking. But I also feel it on other surfaces.
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby manutoo » 24 Jun 2019, 10:44

Strikeware203,
1) It's likely the optimization I did.
The little hiccup at the start of a new point will stay, as many things need to be reset & recalculated at that time.

2) what's wrong with the 2D mode ?
It looks like this :
Image

3) The shadows for the crowd raises a lot the rendering needs, so it's normal you feel the hit. Stadium shadow is less costly but still it takes some noticeably more resources to render.

4) Yes, clay is more slippery than other surfaces ; it's same than in TE2013 but maybe it's more noticeable because players accelerate more slowly
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby iLoveRF » 24 Jun 2019, 21:18

manutoo wrote:iLoveRF,

0) I know that change could likely lead to some issues for some users, but it was inevitable for many reasons

1) Try to play in DirectX 9 mode, to do so create a shortcut and add this parameter : <PathToTheGame>\Tennis Elbow Manager 2.exe -force-d3d9

2) You can play with the Video -> Advanced -> 2D Background to avoid this stutter ; but are you playing with the latest version ? I did a fix for that in the SubBuild 2019.6.10 .

3) It likely doesn't have any influence, and if it does it might come from an issue from your monitor or GPU drivers not reported the current frequency correctly, or from an Unity engine bug that is out of my reach :fear:

4) I tried my XBox 360 & one controllers and they both feel more or less like in TE2013 ; check for JoyDeadZone under [Controller] in your Tennis.ini if you want to fiddle with it.
Possibly, you can try to map your controller to the keyboard with Joy2Key, or with the Steam Controller configuration offered by Steam when playing with the Steam version (by requesting your free Steam key if you have bought the game).


1) I've tried playing in this mode but it didn't really solve the stuttering issue. It increased the framerate to something like 145fps but didn't make the game any smoother. The framerate can still regularly goes down to way below the 60fps threshold (sometimes even lass than 20fps for a second).

2) I like to play with a custom camera mode (with max Aperture) so 2D mode is not an option for me.

4) Thank you! This solved my controller issue. I set the value for JoyDeadZone to 0.25 (which was the default value in TE 2013).

So now my only issue with the game is performance. I do like the new gameplay and ball physics which feels much more realistic to me. But the huge framerate drops and stutters annoys the hell out of me (which is even worse in Warm-up mode). As much as I want to play the game, I don't think i can deal with the constant framerate drops and stutters during the game.
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby manutoo » 25 Jun 2019, 07:02

iLoveRF,
If you have big stuttering in warm-up, it may mean it's not about the crowd ; in such case, then I have really no idea what's going on (except if you didn't update to the latest version, and tested the warm-up after have played a match, in such case, it may still have an issue with the crowd a couple of SubBuilds ago).
If you set the Level of Details to Very Low (by pressing F9), does it help or not ?
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby Strikeware203 » 27 Jun 2019, 04:04

manutoo wrote:Strikeware203,
1) It's likely the optimization I did.
The little hiccup at the start of a new point will stay, as many things need to be reset & recalculated at that time.

2) what's wrong with the 2D mode ?
It looks like this :
Image

3) The shadows for the crowd raises a lot the rendering needs, so it's normal you feel the hit. Stadium shadow is less costly but still it takes some noticeably more resources to render.

4) Yes, clay is more slippery than other surfaces ; it's same than in TE2013 but maybe it's more noticeable because players accelerate more slowly

1) Yes, the optimization seems to have worked! It's way better than before :applause:

2) I like to play with a custom camera mode so 2D mode isn't an option for me, but it's not bad at all. I don't really like it personally, but I think it's a step up from TE2013's 2D mode.

3) I still think I should be able to run the highest settings on my PC without having to worry about performance, but I can live not using every shadow. :mrgreen:

4) I will try to test the difference between clay and the other surfaces then!

Thanks Manu!
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Re: Tennis Elbow Manager 2 - Unity Beta version - Comments

Postby manutoo » 27 Jun 2019, 07:20

Strikeware203,
1) Good news ! :yes:

3) When the shadows for the Crowd are on, then all people are rendered all the time, even if they are totally offscreen ; it'd likely require specific optimization to make it work more effectively... :blackeye:
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