Look who is childish in this reply.... seriously, you double me in age, but you show a lower behavior in your posts than me..... :whistle: Shouldn't u be at school? U're here almost 24/7. At least I am not getting overexcited when I see unfunny gif. But anyway - ur answers are everywhere, I bet if ...
Yeah, I've tried. I've tried exporting using OpenGL, Direct3D - I think that I have used everything :/ I was thinking bout graphical card issue - as mine is pretty bad one.
I've tried and the same bugs are visible. I haven't applied any modifiers - I just have copied hair06 three times (renamed it into hair07, 08, 09), moved some vertexs - so they are already rigged to bonehead and envelopes are on. I've placed textures in maps folder. http://i019.radikal.ru/1401/e3/92...
http://s017.radikal.ru/i442/1401/59/87ec13865641.jpg With those settings I am getting the closest to the properly displayed model. If it's not, then it's either the wrong .max, the wrong plugin or the wrong version of 3DS Max (including Service Pack 3). 3dsmax 8, the same one used for animations, t...
http://s020.radikal.ru/i715/1401/b4/aa98f7a5a455.jpg But ok, we move on - the kwxporter is visible as one of the extensions in export. So default settings as you have said: http://i653.photobucket.com/albums/uu255/tennisfan77/Picture5.png 1, 2, 3... voila! That's what we get: http://i023.radikal.ru...