Dropshots need urgent tweaking...they are being exploited too much right now. They can be hit perfectly in too many situations, like in the middle of a quite heated rally. The worst exploit is hitting a dropshot right after serving, because the opponent is quite far back returning. The chances of wi...
Also funny is that spin players often are the more dominant and aggressive side lol. The first moments of a rally go with the power baseliner hitting some hard shots and the spin player defending but the power baseliner is having very hard time aiming at the lines because of the spin, and don't want...
this is a suggestion heres what u can do get your spin aswell not alot just some and u can use angles aswell i know u can hit those when a guy uses spin and then finish off i mean i cant get everything back I hit good angles all the time and they have zero effect, actually less effect than against ...
Take a chill pill Mr.Schmith...we can discuss in a civilized manner, no need for personal insults. God. The problem with spin is that it might be fun(if you enjoy that type of play) when you play against someone who DOESN'T use spin but when the power baseliner player gets tired of their far too ine...
Ok, topspin doesn't need to be "stopped." Topspin shots just shouldn't be as fast as non-topspin shots. I thought it was fine before this new build. It very much needs more work. It's too heavy, and difficult to attack. It wasn't fine before this new build and hasn't been fine in a long t...
After another pathetic attempt to succeed on clay using no spin against a spin player I think something needs to be done...playing on clay is pure dread and torture and I'm sure I speak for a lot of players. Players who don't hit huge topspin should have a proper chance on clay. RIght now the only p...
I see it was written in the documentation that it effects normal and spin strikes only, not acceleration. Don't know how I missed that. Now I kind of feel silly of complaining about the counter not having effect because I never paid attention to the normal shot rallies(as they are kind of rare, exce...
Let me get this right, counter skill never has affected acceleration? So essentially it serves as a big further advantage for the spin players? Lol Oh well if it has no effect on acceleration might as well make it 0.
In general I think the game would be a whole lot better online if the gameplay was streamlined more...topspin, dropshots, lobs(baseline lobs mostly) and volleys all need some major nerfing. All of them can be exploited in a way that is unrealistic and also potentially make for extraordinarily boring...