C'est les répertoires présents physiquement (dans le .pak ou sur le disque dur). Il faut aller jusqu'à Court20 pour que le jeu détecte 20 courts et passe dans le mode "Moddé" pour la sélection du terrain.
Florian, I just removed some of these counter-smash possibilities, in the last Build. I don't like to make special case rule, that's why I have to tune the general rule till it handles correctly this case.
Il y a un truc d'important, c'est d'avoir tous les courts sans sauter de n° ; càd => il faut avoir Court10, 11, 12, 13, etc... Si le 11 manque, cela ne marchera pas.
I quickly checked a few times and it worked well. Does it happen with "in menus" message as well ? Do you have Modded menus ? If so, try with the original ones.
Je viens de re-vérifier, et cela devrait marcher ; mais il faut que le type de surface soit bien spécifié dans tous tes Court.ini, et cela ne peut pas pendre les Courts au delà du n°128. Tu as bien la Build 83 ?
this one doesn't have a "a" code, so there's no specified anim, so it'll use random strikes. It must come from a very old player base (from TE2009 v1.0). Check the current base to see the "a" codes.
gae1000, the strike numbers follow "a " in the outfit code. Easiest way to do is to paste the outfit code into the training club player, modify the strike styles, then copy the code back to the .ini .
Hello, today, the new record of online games in progress (shown down right of the "Internet Games" list, within TE2011) is up to 47 !!! :shock: Yesterday, it was "only" of 37, if I recall well, and that record was established during last year summer. The monthly record was around...