Ok, so I guess you're mainly disturbed by the high sensitivity of left/right aiming while at the net, but it's needed coz most of times when volleying, you have very little time to react & aim.
Could you make a .dmo ..? Personally, I don't have problem against Pro-10 with my 1st serve ; it's only on the 2nd serve that it's more tense, but he still doesn't do a return winner every time, he just puts me in difficulty often.
Hello, for incoming v1.0e (which should be released within 10 days - 2 weeks max), I changed the game engine calculations, so it won't create desync anymore..! :dance: It will still be possible to get desync in these situations, though : - game engine bugs : these, I should be hopefully be able to f...
for now : none. For next edition (TE2014?), probably some, but I still don't have a list of sure things... But it might have : service training, programmable ball throwing device...
Colnem, tu peux régler la hauteur de la caméra dans le menu en-jeu (il y a même une caméra à la 3ème personne et une vue subjective..!). Pour mieux appréhender la hauteur de la balle, il faut garder un œil sur son ombre, ou brancher la Preview (au moins le point d'impact).
le niveau & sous-niveau change peu les compétences, et beaucoup le comportement (agressivité, visée, etc...), donc ce n'est pas vraiment équivalent. Essaye d'enlever 5 sous-niveaux ou 1 niveau, p'tet...
A few facts : - defender doesn't have any run speed bonus - PB / Puncher / Varied are the only 3 styles to get the full shoulder height acceleration speed bonus, and it was added last summer - run speed has been lowered in last January for all styles, thus making defending a bit harder - somehow, I ...
Encore le même résultat : le System.log n'est pas complet. Vers la fin, il devrait avoir qqchose comme ça : ============================= Stack Trace Begin StackTrace 000: Te_Game.Cpp, MyMain at line 26 () StackTrace 001: Te_Game.Cpp, CGameTe::Init at line 470 () StackTrace 002: ..\TE Manager\TemGam...