Maria Sharapova , thanks to your .dmo I found a very big nasty bug... :sweat: It's actually not related to the CPU thinking he can reach the ball or not, it's just a side effect of this bug... :fear: This bug might also explain the desync I was getting while replaying .dmo . I guess we're good for ...
SPC , left/right speed conversion on rematch was way lower than what it currently is when playing offline, so if you want to train for it, it's best to play against CPU for now. Even when defending against a short strike, normally your run speed will be near 0 km/h after you finish to strike the ba...
Elias , when you play a network game, the game engine takes in priority the file within the pak files, in an attempt to bypass user modifications to prevent modded content to desync the game. If you have animations replacing existing ones that lie outside of any pak, then the game will not load the...
sharpmath, Xbox controller is too sensible to use the up/down to select strike ; you should remap all the strikes to different buttons, so it'll be easier to play with it.
PS: yup, it looks like I listen to people suggestions sometimes...
oui, l'IA a les mêmes pénalités. Tu devrais remarquer que le CPU fait aussi + d'erreurs dans ce mode (si tu arrives à l'embêter autant qu'avec les contrôles Simulation ).
Loulou , ben ça complique le gameplay de rajouter un bouton rien que pour ça, alors qu'on a qd même les doigts déjà bien occupé généralement. J'avais prévu de le faire à la création de TE2009, mais j'ai abandonné l'idée au vue du peu d'utilité que ça donnerait. Vérifie au replay que tu ne te retrou...
kersou , ok, it's normal ; it's coz I swapped PointTime to be a Fixed point in the game engine, while OverallPointTime is still a float. So the 2 values aren't exactly identical. You could also use that : ShowIf /Intern/OverallPointTime /Intern/PointTime+-0.1 /Intern/PointTime+0.1 It may work, but ...
RogerF , new hairstyle = 5 new models, coz need 1 for each hat = too much work. knich , you'll need to reinstall Sam's Patch, else you won't be able to reload your saved games. Peti91 , I checked and the 2 variables reported by Kersou are working correctly. You may need to re-install the Mod correc...
Build 87, June 4th: Changes : - Animation : player now always runs to drop shot (and short balls) instead of sidestepping, and generally the run animation will take over sidesteps earlier - Crowd : point restarts half a second later when the crowd applauses more than a little bit - AI : CPU now run...
lucas123 , après vérif, il s'avère que le joueur courre tout du long avec l'anim en pas-chassés qd on part en diagonale et ne passe jamais à l'anim de course : c'est un bug... :sweat: Ca sera réparé dans la prochaine màj (dispo d'ici qq heures) Ca ne changera pas la vitesse réelle de déplacement, p...