TheMarksman , the active deceleration mechanism is not realistic : in real life, the last part is taken by the knee, wherein TE2013 and currently in TE4 the player goes on moving a bit. It's also the part where I couldn't find any hard data, so it's empiric. So it's something I might change in the ...
megyaem , with 100% Speed & Tonicity, the player speed is more or less in par with world record 100-meter runners. In TE2013, they were significantly above, giving unrealistic reach. I'd rather not give any significant defensive boost, else defender vs defender matches might last forever... :bl...
New Features : - Stadium : the new US Slam stadium is there !
Bug Fixes : - Animation : left-handed players were reset to right-handed after have skipped forward during CPU vs CPU matches or match replay (but not their rackets! )
Docbzh & Burned , ok, c'est les "drive vollées" (c'est le terme anglais, je n'ai pas trouvé de traduction française :blackeye: ). Effectivement, avec la vitesse de course abaissée, elles se produisent plus souvent que sur TE2013 et en deviennent vraiment gênantes ; j'ai prévu de revoi...
TheMarksman, the player speed is realistic, but it's a recurring complaint, so I have planned to give an optional boost to their initial acceleration speed.
juanabolche, thanks for your understanding & incoming support !
Docbzh , 0) Les retours des utilisateurs est la raison pour laquelle TE2013 est aussi, donc il ne faut pas hésiter à le faire aussi pour TE4..! ;) 1) Oui, j'ai remarqué que le service slicé était probablement trop efficace ; je réglerai ça plus en détails quand je bosserai sur le gameplay 2) Pour f...
Hello, it looks like the player is bending forward more than in TE2013, giving the illusion the reach is higher than what it should be. It might come from the change I had to do in the animation system in such a case (ie: hitting while running) when I ported TE engine to Unity. If you have the .dmo,...
There's no "varied" anymore, so I guess you mean the "All-rounder" (and not the "All-court Attacker"). Except if you have done carefull statistics over dozen of different players, I'd need to check their skills to get a better idea of what's going on.
Nicholas, the player speed is realistic, but it's a recurring complaint, so I have planned to give an optional boost to their initial acceleration speed.
juanabolche , as pointed out by TheMarksman , read here to have an idea about what's going on : https://www.managames.com/Forum/viewtopic.php?p=265460#p265460 . You also can notice here that the game just got 2 updates in the past 8 days : https://www.managames.com/Forum/viewtopic.php?p=265986#p265...
ouch, that's a tough question, and I'm not sure what is the answer...
In real life, attackers might need a better service, as they'll profit more from a weaker return of serve than defenders, so what you have noticed might be logical.
Lit0s , 1) No, but I'd like to have different crowd size, so it wouldn't feel weird in smaller stadiums (and ideally in big stadiums with few spectators) However, if someone creates many crowd sounds for different stadiums and want to put bundle them with the game, I'd be happy to do it. :) 2) Faci...