Aiming , all of this sounds normal : TEM2 is a game before all and doesn't aim at recreating exactly what happened in the reality ; if anything, it's more inspired from the 90's tennis when the whole top 20 players were slam contenders and had a level close enough of each others, which is much bett...
Docbzh , ça passe visuellement quand même l'animation ? Ca fait bizarre parce que tu n'es pas habitué ou parce qu'elle est physiquement improbable..? :blackeye: Sinon, c'est bien qu'elle fasse un minimum inhabituel voir un peu étrange, car la qualité de la frappe est moins bonne, donc c'est importa...
Werner , good news ! :) Snake Doctor , 1) All the FH slices in the video are compatible with the current TE4 FH slice : they are not particularly fast nor heavy back-spined. You can do the same ones in the game, except maybe on the length, as you'll need to be lucky to get it. Or am I missing somet...
Werner, I just updated the Linux version. As there's a new technology in this version (the faster texture processing), it's possible it doesn't work anymore so let me know how it goes...
@ tout le monde , oups, je me suis aperçu hier que j’avais oublié d’activer l’envergure supplémentaire possible grâce au nouveau système d’animation dynamique de TE4 (c’était branché uniquement dans ma version de test), ce qui explique certains commentaires d' Adriatino et montre que Docbzh doit êt...
SubBuild 2020.10.14: Bug Fixes : - Replay : after have skipped several points and started a replay, the server wasn't animated during his serve - Replay : the players could look in the wrong direction just after have hit the ball - Replay : the dynamic animation was failing on a replay done after h...
Il n'y a pas de paramètre. Bruguera avec un lift très haut a normalement peu de chance de battre un joueur à force égale avec un lift très bas quand cela se joue sur surface rapide. Pour Nadal c'est différent car certaines années il a un boost de puissance qu'il lui permet de compenser ça. Idem pour...
SubBuild 2020.10.13: Bug Fixes: - Gameplay & Animation : I had totally forgotten to activate the extra reach since the Version 0.27..! :shock: It was only active in my testing version and thus I noticed it was missing from the released version just now... That explains some of the feedback in t...