Pour le coup droit rentrant, c'est dans la doc => B1 puis B1+haut puis B1+bas (avec la config des coups par défaut, si tu as modifié, cela correspondant à : coup normal puis coup court puis coup long). Pour l'amortie, il faut se trouver un ou 2m à l'intérieur du court, alors que le CPU se tient loin...
Stajus, these net rushes occur after a slice ? It's the only case I changed. Before v1.0c, CPU always rushed the net leaving some space. Now, as he rushes a bit faster, it should let a bit less space actually.
lreese, in TC, only CPU with very high or very low topspin skill will put spin in their serve. in WT, only CPU with service talents (it's hidden, only visible in TEM) will use spin on their serve.
1st, you should give the players some more realistic skills. 2nd, Nadal game is closer of Defender than Powerbaseliner. 3rd, IRL Nadal doesn't hesitate to end a point at the net, when he has to ; just don't play too short & he won't come to net often.
have it ever cliped the net bouncing 1 meter up and land on you side? like it usually happends in real tennis. Do you have a video of that..? AFAIR, I never saw a ball going so high in a general way, or even going just a bit high & not passing the net... Also, balls clipping the net & endin...
no plan right now. Main reason is that I think the modern tennis began around 1991 with the arrival of Courier as n°1, and the gameplay of TE2011 wouldn't match well the kind of tennis of the years before that.
Neeko, look in the .pak where are the .anim (Data -> Models -> Anim...) , and create the similar folders within the "Data" subfolder. Place your .x file there and the engine will load it, convert it & then save it to .anim .
kersou, dans ce cas, il suffit de créer 2 ImageFlag utilisant 2 shaders différents, et de les utiliser normalement, avec la taille indiquée (la taille est en fait un niveau scaling, si je me rappelle bien ).
Build 75, September 12th: Changes : - Gameplay : strike speed cap on low ball tuned - Gameplay : strike precision handicap on incoming sliced ball lowered a tiny bit - Gameplay : slice is now a bit shorter when done far from the baseline - Gameplay : slightly capped the imprecision that makes the b...
milos, new version is much closer of Federer, as he always starts bending a bit forward. I may add back previous version in the future, but not right now...