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Monthly Archives: May 2015

25th Weekly Update : Tough Beta Testing

Posted on May 25, 2015 by manutoo
Force Field

Force Field

I did start to test the whole dungeon..! :-P

But I did only 7 levels, and only barely as there’s still a little bit more to test in the Level 7.

Why only 7 ? Because I got a tons of little bugs & other stuff to fix and tune. I also improved a few things, like the Force Field effect shown in the screenshot above, or adding an indicator when an enemy interrupts one of our Toons ability, or adding another indicator to show when we’re attacked from sides or the back (which is quite helpful when there are several groups of enemies around our group).

I improved the average dps stat info so now it includes Hit Chance, Critical Chance, Expertise and Haste, which is very helpful to decide what enchantments to favor on your gears. In the same idea, the tooltip to compare 2H-handed weapons take into account the current gear equipped in the off-hand, which makes much easier to decide which set-up is the best.

I also fixed some complex bug about delaying mechanism actions, tuned the skills system so the Stamina skill gets a bit more interesting for spell caster classes, and so on.

The result is that now the game feels much more consistent and near release state ! Visually, it looks really nice, so I might finally be able to do a video (sound FX are still seriously lacking & GUI still needs serious visual improvement, but we’ll get there! ;) ).

Hopefully, it won’t have much bugs left now and I’ll be able to finish to Beta test the Dungeon by the end of the week. Although I’ll have to switch back to Steam & my tennis game soon so I may not have the time to finish the Beta 3 this week…

Let’s see next week how all that will have turned out ! :)

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24th Weekly Update : Final Boss !

Posted on May 18, 2015 by manutoo
Fireball in hallway

Fireball in hallway

I still didn’t start to test the whole dungeon…

Ok, it becomes a running gag, but at start of last week, I got the energy & the mood to do the final boss fight ! I thought it’d take me only 1 big day, but actually, it took me almost the whole week ! I had planned to do a bunch of little things to make it special, and each one of them took some time to put in place. But at least now, this fight will really feel special, with a series of perks unique to it !

I also upgraded a few visual FX, including the fireball seen in the screenshot above, and I set up the music & ambient track system, on whose our talented musician Robert Engstrand is currently working on !

So this week, I’m really going to test the whole Dungeon ! I just have 1 little thing to do before : upgrading the visual FX for the wand projectile ; it should take me 30 minutes and then here I come, shiver monsters, as my sword will shine ! :-P

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23rd Weekly Update : Talents & Potions

Posted on May 11, 2015 by manutoo
Druid Specialization

Druid Specialization

I still didn’t start to test the whole dungeon ! :-?

Instead, I got taken in the Druid & Elementalist Talents ; it took some time but now they’re all set up and well working. The result is pretty nice and I’m eager to test all this through the Dungeon. With 4 specializations done, it’s a big step toward finishing the game that has been accomplished !

Also, I added a couple of new potions : they provide respectively Haste & Critical bonus for a short time. I hid a couple in each level, a bit like Easter eggs… :P

In bonus, I also set up a new decal shader so spider webs and other transparent textures can catch shadows, which avoid an annoying visual bug I had since a while..!

So now I’m ready to jump in testing the Dungeon from start to end ; or almost ready : I’ll tune a bit 1 Boss & check the save system still work 1st, and then I’ll be good to go. If there’s not too much issues, it should take me the whole week.

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22nd Weekly Update : Intense Talent & Ability Design

Posted on May 4, 2015 by manutoo
Warrior Talent Trees (1 Tree is still missing)

Warrior Talent Tree (1 Specialization is still missing)

Last week I worked well, but a bit less than hoped, as the Talent System is actually still in need of tuning, enhancing & a bit of debugging ; so it went slower than expected, but we’re getting there ! :)

So I finished 2 Specializations of the Warrior class (the last one for the Paladin will come later), and almost finished the one for the Healer’s Druid specialization. Unfortunately the last one for the Elementalist Mage is still unchanged, and it’ll require some extra work to create the visual FX for its couple of new abilities.

The Warrior Tree will also need a couple of tuning so balancing Specializations will be more interesting (ie: the player should have the possibility to go for 50% on Protection and 50% on Man At Arms, without be too much impaired). But the result is already very nice, and now the whole Talent System is very close of final state, so it feels like the game is getting closer and closer to be done.

This week, I’ll finish the Druid & Elementalist Trees and then I’ll start to Beta test the whole Dungeon, which should take about 1 week if there’s not too much glitches & issues to fix.

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