This week, I finally managed to do some level design !
The 9th level is now almost finished ; it features the new cave & mine environment. I also created a simple but atmospheric underground forest. The result is likely the biggest level so far. I’m still struggling to find the sweet-spot between accessibility and challenging exploration, but hopefully this level will be interesting to discover without completely losing the player.
My inspiration for creating puzzles is getting a bit low, but I managed to do a decent one.
The missing parts are some triggerable props to open a door (I’m waiting them from the environment artist), and the boss fight, which I’ll take care of once the whole zone of 4 levels will be done (it’s easier to proceed by layer like this).
Unfortunately, this week has been also the theater of some terrible events in France, that let me very shocked & sad, so I had great trouble to work for a couple of days, thus I was able to do only 1 level and not 2 like I had hoped.
On a brighter side, my tennis game has just been greenlit by Steam (on the same day than the attacks!), which means that in the incoming weeks I’ll have to take a few days off from Dungeon Guardians to take care of its release on Steam.
Goal for next week is to create 2 new levels ; we’ll see if I can reach it or not !