ITST Online Mod v. 1.17 - 19/03/2015

Everything about Modding TE2013, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating ! ;) )
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Re: ITST Mod v. 1.10 - 01/10/2012

Postby bmoua007 » 13 Dec 2012, 05:42

hows the progress on the new mod? so excited for it!
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Re: ITST Mod v. 1.10 - 01/10/2012

Postby djarvik » 13 Dec 2012, 18:27

We should have it ready before the start of new season. We trying to complete it at least a week before the start to give some time to get familiar with changes and new additions. :)
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Re: ITST Mod v. 1.11 - 27/12/2012

Postby Elias » 27 Dec 2012, 05:49

Update 27/12/2012 :

updated ITST Mod to v. 1.11.

(remember not overwriting the ITST.ini with your previous one because this can lead to textures mismatches, better to re-create your controller mappings manually from scratch or just copy paste your [keys1] or [joy1/joy2] section from your old .ini file to the new one).


Download (115 mb) :


http://www.mediafire.com/?gxuk9wz6qo725r3

http://rapidshare.com/files/186674886/ITST_Mod_1.11.rar


* Updated roster stats.

We know that our roster speeds were to high, especially since 1.0f build. We will probably find the right speeds in two steps, releasing 1.12 in the next weeks after more testing (we lacked some time for it lately). Therefore in this version you'll find a first speed decrease (-3%), especially top roster speeds, heavy and most effective chars also got a standard -3% speed decrease. We took benefit of this first step to close a bit more the gap between Tier1 and Tier2 chars, several Tier2 seeing their speed unmodified or only lowered by 1 or 2%. The overall roster speed may currently still provide too much reach, we know this and will go further in 1.12 after more testing if needed.

Along with this speed tweak, you'll also find a 5% stamina scale down over the whole roster, to promote a bit more stamina management. And finally, slight nerfs (Nadal overall power/consistency, but he should still be able to do pretty well, and a -1% BH power decrease on Federer and Nishikori side). Along with these direct stats changes, last TE builds also introduced a slight backhand wing power decrease (meaning that with the same power stat, character backhands are a bit weaker in TE 1.0f compared to 1.0e).

As usual, your feedback will be greatly appreciated to help tweaking properly the next 1.12, as are welcome any end match stats screenshots (important for us to see the rally length ratios on different surfaces), and of course replays.

You can check the stats and the new #CRC's here as usual :

=> https://docs.google.com/spreadsheet/ccc ... Ek1ZTgzTHc

=> PDF CRC# File : http://www.mediafire.com/?tx62kccfcfnvsva


* Characters

    You will find Tommy Haas replacing Robin Soderling (injured list).


* Interface

    - Disabled the dialog controls allowing to change the Autopos, within the ingame help screen dialog.

    - The Scoreboard positionning is now saved at TE shutdown.

    - Enforcing some hosting Parameters, (Free mode forced, Previews : off forced, Controls : all choices still available, Fatigue : on forced, Tagline initialized to "ITST 1.11" at TE launch).

    - Allowed a wider zoom distance with the camera zoom slider, to allow far cams in 3D ode.


* Animations

All the following new motions have been added to the mod, though not all of these have been binded to
a character, mainly because of gameplay efficiency considerations. An example is Almagro who kept his Ferrer forehand despite the new one available, wich seems a bit less consistent to hit clean crossed shots, also Federer who kept M4n4cor forehand wich brings a very slight faster execution speed, allowing Federer to hit a bit ealryer, wich is an important perk regarding his playstyle.

I may forget some details so i won't list all the changes for every char, but some got their serve motions replaced
with a better/easyer to use motion, Cilic got a new forehand from megyaem, Del Potro vinded with the second version from Neeky McDeez, Almagro got binded megyaem backhand, Tipsarevic and Haas are binded with Stosur serve, and Federer got binded the new serve animation from Lucian, wich shouldn't be more difficult to use than the previous one (feedback welcome).

As overall anims change, you'll find a new Forehand slice, and new volley anims binded to all the characters. (both from Lucian)

- Federer FH norm/accel version by Lucian
- Federer BH norm/accel version by Lucian
- Federer new serve by Lucian.
- Federer FH slice by Lucian (binded to all chars)
- Federer return stance by Lucian
- New Volley motions by Lucian
- Nalbandian FH norm+accel version by Lucian
- Nadal BH norm+accel version by Lucian
- Djokovic FH norm+accel version by Lucian
- Djokovic BH norm+accel version by Lucian
- Djokovic slice by Lucian
- Djokovic return stance by Lucian
- Nadal slice by Lucian
- Nadal return stance by Lucian
- 3 Fed slices. (i think we had only one before, it's just the same but with different follow up length)
- Almagro FH + BH by megyaem30
- Cilic FH by megyaem30
- Roddick FH by megyaem30
- Roddick BH by megyaem30
- Lots of new return stances by Jaydraco.
- Stosur serve by Neeky McDeez
- DelPotro serve v2 by Neeky McDeez

* new courts

Not much new goodies for now in this department, only 3 courts have been replaced with better versions :
Beijing, Tokyo, Moscow.
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Re: ITST Mod v. 1.11 - 27/12/2012

Postby djarvik » 30 Dec 2012, 18:40

I am curious what do you guys think about Haas addition and if you have tried him?
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Re: ITST Mod v. 1.11 - 27/12/2012

Postby NOLE.LUCKY » 10 Jan 2013, 06:45

What have you done to Murray's anims and why?
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Re: ITST Mod v. 1.11 - 27/12/2012

Postby Elias » 10 Jan 2013, 09:32

Murray anims didn't changed in 1.11, what do you mean exactly ?
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Re: ITST Mod v. 1.12 - 16/01/2013

Postby Elias » 16 Jan 2013, 06:21

Update 16/01/2013 :

updated ITST Mod to v. 1.12.

(remember not overwriting the ITST.ini with your previous one because this can lead to textures mismatches, better to re-create your controller mappings manually from scratch or just copy paste your [keys1] or [joy1/joy2] section from your old .ini file to the new one).


Download (115 mb) :


http://www.mediafire.com/download.php?wwwmxbbkvd71rkk

http://rapidshare.com/files/2862476543/ ... d_1.12.rar


* Updated roster stats.

- 2% Speed decrease, mainly at the roster top, above Federer (wich stayed @ 82 speed), and also the power chars, below the 80 speed mark.

- All precision stats revised, precision "ranges" were created after our original precision stats.
wich means we have now different precision "groups" (Prec = Power +5,Prec = Power +2,Prec = Power +1,Prec = Power, Prec = Power -3, Prec = Power -5, Prec = Power -10, Prec = Power -15). Our precisions were overall to high among the roster. All the wings have been revised this way, in regard to the old values. Precision against Power influences aiming sensitivty, meaning, the more your precision is > Power, the more aiming is precise, and vice versa.

- We tried different setups for Nadal (power baseliner, defender) and finally kept him as a defender, with lowered spin and counter stats, his serve power also has been decreased. Ferrer also got a slight spin, backhand power and counter reduction.

- Characters with very high consistencies on both wings, got a consistency decrease in one wing

Djokovic 88/89 => 81/89
Ferrer 90/91 => 90/81
Davydenko 90/91 => 81/91
Murray 85/91 => 81/91

Plus some individual changes here and there, not much, as we tried to deal with the most urgent cases.

As usual you can check the roster spreadhsheet here :

https://docs.google.com/spreadsheet/ccc ... kNWZl9XVGc

Player CRC# .pdf document : http://www.mediafire.com/view/?ie33ezoahvy6ekf

As usual, your feedback will be greatly appreciated to help tweaking properly the next 1.13.


* Interface

    - The Scoreboard selected is now saved at TE shutdown.


* Animations

All the following new motions have been added, though only Raonic serve has been used in the roster, binded to.. Raonic :)

- Federer FH by megyaem30
- Ferrer FH by megyaem30
- Murray FH by megyaem30
- Wawrinka FH by megyaem30
- Raonic Serve by megyaem30

- Llodra got binded with the 1.10 volley anims.

* new courts

New Shangaï 2D court.
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Re: ITST Mod v. 1.12 - 16/01/2013

Postby MarianoEG » 16 Jan 2013, 18:39

Hi guys, Im happy, really that you using this animations.. but you dont need it anyway, cause Lucian & M4n4c0r did an awesome job with those. :D
btw , I read that Almagros bh doesnt fixed online for your game... please tell me what do you feel is wrong & Ill try to improved, to be better.
Great work with your patch, even if Im not able to used it, I can notest that :wink:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: ITST Mod v. 1.12 - 16/01/2013

Postby Elias » 16 Jan 2013, 19:37

megyaem30 wrote:Hi guys, Im happy, really that you using this animations.. but you dont need it anyway, cause Lucian & M4n4c0r did an awesome job with those. :D
btw , I read that Almagros bh doesnt fixed online for your game... please tell me what do you feel is wrong & Ill try to improved, to be better.
Great work with your patch, even if Im not able to used it, I can notest that :wink:


Hey, well those are nice looking anims, nice work mate :)

It's true that about Federer, Murray, Ferrer and Waw, M4n4c0r and Lucian motions are great so we kept those binded to the chars, but having some other ones included
is not bad for variety either, we may use the new ones for some other chars. Your Raonic serve motion is a great one by the way :)

About Almagro BH, it's fine, we used it for Almagro. It's just the FH, wich is overall pretty good, but gameplay wise, testing it vs Ferrer M4n4c0r Ferrer motion,
i had the feel that short cross accels were more difficult to hit clean with your FH, it's a bit strange. I think it's probably only a visual issue with the character
positionning, i can't say, but i gave it several tries and still felt the same. Other wise this anim is great, we may still use it in the future.
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Re: ITST Mod v. 1.12 - 16/01/2013

Postby MarianoEG » 16 Jan 2013, 20:30

Elias wrote:It's true that about Federer, Murray, Ferrer and Waw, M4n4c0r and Lucian motions are great so we kept those binded to the chars, but having some other ones included
is not bad for variety either, we may use the new ones for some other chars. Your Raonic serve motion is a great one by the way :)

About Almagro BH, it's fine, we used it for Almagro. It's just the FH, wich is overall pretty good, but gameplay wise, testing it vs Ferrer M4n4c0r Ferrer motion,
i had the feel that short cross accels were more difficult to hit clean with your FH, it's a bit strange. I think it's probably only a visual issue with the character
positionning, i can't say, but i gave it several tries and still felt the same. Other wise this anim is great, we may still use it in the future.

oh yes, my bad man, I re read your post and is for Almagros FH the issue...well, this is strange. Maybe as you said is a visual issue. Either way, Ill test this by myself and see if I find anything that could be fixed.
Thanks for the tip. Keep your great work :wink:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: ITST Mod v. 1.12 - 06/01/2013

Postby MarianoEG » 20 Jan 2013, 20:55

this links are availables??? I cant download
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: ITST Mod v. 1.12 - 06/01/2013

Postby Elias » 21 Jan 2013, 07:12

Yep, mediafire link seems ok, you may have to write a captcha though.

Rapidshare seems to deny the link to non-logged users.. :s dunno if this is a new policy, maybe are they looking for more signups as Mega(upload) is coming back :P .. i think i wont continue to use them..
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Re: ITST Mod v. 1.12 - 06/01/2013

Postby MarianoEG » 21 Jan 2013, 08:17

well.. I downloaded it fine, it was only my internet connection who had troubles. yes, for rapidshare didnt find no link at all...
I always use mediafire, is more faster than others I think. and less problematic ;)
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: ITST Mod v. 1.12 - 06/01/2013

Postby Ufiors » 10 Feb 2013, 17:23

How can i modify my default player? and why i can't save his profile? there is a way to play exhibion in offline-mode?
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Re: ITST Mod v. 1.12 - 06/01/2013

Postby djarvik » 11 Feb 2013, 20:17

Ufiors wrote:How can i modify my default player? and why i can't save his profile? there is a way to play exhibion in offline-mode?


ITST mod is made for Online Play. Players are non-editable. You can play exhibition off-line like you normally do with any mod or Vanilla game.
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