How to fix the transparency of the logo in the default net

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How to fix the transparency of the logo in the default net

Postby Rounders » 16 Sep 2021, 17:58

Hello Manutoo.
I want try to add a logo on the default net, but when i open the game the logo is without transparency. I use MAX 2016. What you suggest for fix this.

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Re: How to fix the transparency of the logo in the default n

Postby nico75 » 16 Sep 2021, 18:21

Did you try with photoshop ?
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Re: How to fix the transparency of the logo in the default n

Postby Rounders » 16 Sep 2021, 18:32

I have create the texture of the logo in Adobe photoshop CC 2020 with format .TGA with alpha channel. Is not this the problem but i think there is something to add in a .ini file but i don't know in which.
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Re: How to fix the transparency of the logo in the default n

Postby nico75 » 16 Sep 2021, 18:53

Rounders wrote:I have create the texture of the logo in Adobe photoshop CC 2020 with format .TGA with alpha channel. Is not this the problem but i think there is something to add in a .ini file but i don't know in which.


I asked you that because i did some logos for differents courts a long time ago now (i remember that i've replaced the JP Morgan Chase logo by Mercedes logo on the US Open's courts); and with PS, it worked (but i didn't use 3D MAX for that).
I just added them on the existing nets.

You can use this site for making transparency : https://www.remove.bg/fr/upload (but i am sure that is not necessary for you :D ).
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Re: How to fix the transparency of the logo in the default n

Postby Rounders » 16 Sep 2021, 19:03

I have create a new object inside net.3ds ( original net of the game ) with Max. But the texture with the logo don't take transparency.
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Re: How to fix the transparency of the logo in the default n

Postby Rounders » 16 Sep 2021, 23:29

Manutoo,
I succeeded and i have understand I can add objects to the net.3ds, but I have to use the same texture ( material ) for all the meshes of the 3d . I have to remake the uvmap of the texture for have more space for the logos. Anyway was better, if was possible put separate textures for the sub-objects. I hope you have understand, but you know , my english is bad.
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Re: How to fix the transparency of the logo in the default n

Postby manutoo » 17 Sep 2021, 09:22

Rounders,
you can use a 2nd texture, but in this case, you have to add a transparent shader for it in "Scripts/Tennis.Shader" .

Something like this :
Code: Select all
Data/Models/Textures/NetLogo
{
   ZWrite

   {
      Map Data/Models/Textures/NetLogo
      blendFunc Blend
   }
}


Try without ZWrite if you have overlapping issues.
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Re: How to fix the transparency of the logo in the default n

Postby Rounders » 17 Sep 2021, 17:59

manutoo wrote:Rounders,
you can use a 2nd texture, but in this case, you have to add a transparent shader for it in "Scripts/Tennis.Shader" .

Something like this :
Code: Select all
Data/Models/Textures/NetLogo
{
   ZWrite

   {
      Map Data/Models/Textures/NetLogo
      blendFunc Blend
   }
}


Try without ZWrite if you have overlapping issues.


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