Can we make new strike animations?

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Can we make new strike animations?

Postby PattySchnyder » 22 Sep 2009, 00:54

since people can make courts is it possible that we could make our own strikes animations?
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Re: Can we make new strike animations?

Postby manutoo » 23 Sep 2009, 10:57

Hello,

yup, it's possible, but you need to have 3DS Max 8...
If you want to do a little try, I put the idle animation that serves as a base for all strikes attached to this topic.
Attachments
Idle #4.zip
(60.9 KiB) Downloaded 315 times
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Re: Can we make new strike animations?

Postby jesp8000 » 24 Sep 2009, 03:01

Hi Manutoo, Im interested to make my own animation, yesterday, I am studying this thing. I have 3DS Max, thanks for the attachment. It will help me a lot. But I have question, I also have Motion Builder 2010, a very nice animation software, can I use this one? But when I looked at it, it doesnt supports .anim extension.
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Re: Can we make new strike animations?

Postby manutoo » 24 Sep 2009, 04:08

The .anim is the internal format of the TE2009's Engine.

I'm attaching the 3DS Max 8's plugin that exports the anim to a .X File (*) ; and the TE2009's Engine will convert it to .anim on loading.
I'm also attaching the .max file of the idle anim, so u'll see what options are needed to export the animation correctly.

The plugin is a modified version of http://www.kwxport.org/ , and works only with 3ds Max 8.


(*) : but without Mulder & Scully ':D
Attachments
kW X-port.zip
(507.33 KiB) Downloaded 1774 times
Idle-#3-BonesOnly.zip
(82.43 KiB) Downloaded 145 times
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Re: Can we make new strike animations?

Postby jesp8000 » 26 Sep 2009, 03:55

Hi Manutoo, I tried your files, actually what I have here is 3ds Max 2010 and I downloaded the KW-xport program for 3ds Max 2010 and below from their site. I loaded the max scene you gave and did change some action there and exported to .x. There is one setup from KWport program without any distortion but the body of the character is lying on the floor face down. If I make the Y-up on, it standup but the character was severely distorted. I played with different setup on KWport program but its always distorted but I can use it on the TE only that the character is distorted. What am I doing wrong here?
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Re: Can we make new strike animations?

Postby manutoo » 26 Sep 2009, 04:20

Humm, I have no idea what's wrong...
I did a good bunch of modifications on the plugin, and u won't be able to export animation like I do with mine using the unmodified plugin (except maybe if its author added the possibility to export animation without the mesh).
I guess if you succeed doing some anim, you could send me the .bip , and I'll send u back the .anim ... :thinking:
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Re: Can we make new strike animations?

Postby jesp8000 » 27 Sep 2009, 20:49

Ok, I will try to get a copy of 3ds Max 8 and use the modified plugin you posted. I know you're very busy with other things so I will try this one first.
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Re: Can we make new strike animations?

Postby manutoo » 05 Oct 2010, 05:22

I re-uploaded the files in the 1st posts ; they got corrupted with the Forum restoration that occurred 10 days ago... :fear:
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Re: Can we make new strike animations?

Postby Gonzalez » 05 May 2011, 20:35

hi manutoo , i want to try this ! i downloaded the files , but i just see numbers when i opened them :? ! what to do please ?
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Re: Can we make new strike animations?

Postby Gonzalez » 05 May 2011, 21:38

and please how to use that 3ds Max , i didn't understand anything :sweat:
Thanks for the help :)
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Re: Can we make new strike animations?

Postby manutoo » 06 May 2011, 03:47

You'll have to learn 3ds Max by yourself (there are plenty of tutorials for it).
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Re: Can we make new strike animations?

Postby PattySchnyder » 30 Jun 2011, 07:07

So has anyone actually put custom strokes into their game? Also manu how hard is it to learn 3ds Max just to add the strokes?
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Re: Can we make new strike animations?

Postby SamModder » 30 Jun 2011, 11:52

PattySchnyder wrote:So has anyone actually put custom strokes into their game? Also manu how hard is it to learn 3ds Max just to add the strokes?


Yes has anyone added ANY strikes to their game?? If yes please put the links it would be so kind of you!
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Re: Can we make new strike animations?

Postby manutoo » 01 Jul 2011, 05:43

PattySchnyder,
I think it needs about 2 weeks full time to get the basics of animation with 3ds Max, when you're already familiar with other aspects of the software. If you're not, add a couple more weeks, I guess...
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Re: Can we make new strike animations?

Postby svalent09 » 01 Aug 2011, 06:08

Custom strikes would be excellent. I'd want a whole Ivanovic set!
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