mod player behavior

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mod player behavior

Postby dragos.ciobanescu » 29 Jan 2014, 15:57

Hi,

If anyone can help me modeling a character to behave in a certain way, I would very much appreciate it.
If the subject was already discussed, please post a link. I searched for such a topic, but could not found it.

My main issue is that I could not made the club players to hit long (close to the baseline). They hit around service line.

Shortly, I am looking to create a club player that has the following style of play:

1/ Backhand style:
- has one handed backhand (easy, done that)
- 70% of the normal backhand is aggressive slice (most of the time close to the service line)
- 20% of the normal backhand is drop shot (most of the time down the line)
- 10% of the normal backhand is topspin or flat (most of the time long, cross-court, close to the baseline)

2/ Forehand style:
- 70% is long, close to the baseline, flat, 80% of the time cross-court, 20% down the line
- 30% is short cross-court, topspin, occurs with higher probability when receiving an incoming cross-court ball

3/ Service:
- 1st service flat, second topspin
- 50% on the opponent's backhand,
- 30% on the middle
- 20% on the opponent's forehand

4/ Movement
- Medium sprint and speed laterally
- Fast reaction, sprint and speed moving to front
- Fast reaction, but slow sprint and speed backwards

Using the answers got on this example I most probably be able to model the players behavior pretty much as I wanted to.
I am aware that some of the behaviors cannot be set in the .ini files, but I hope at least some can. If you know what can be done and what can't, please let me know.

Many thanks for your help.
Dragos
dragos.ciobanescu
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Messages: 7
Gaming Since: 25 Jan 2014, 11:08

Re: mod player behavior

Postby manutoo » 30 Jan 2014, 03:35

Hello,

you cannot define such things...
ManuTOO
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Re: mod player behavior

Postby dragos.ciobanescu » 30 Jan 2014, 09:01

Uf, bad news. Well, will have to work with what's available, then.

Do you think you can include such settings in a future version of the game?
It definitely will make the players act more like in real life, and I am not referring only to create a club player with a certain behavior, but to make atp players act and react much similar as in real life situations.

Please, can you give me a hint at least how to make a club player at least to hit longer shots? I am trying to get an atp player to my club and change his .ini file to transform it into a club player.
Can you recommend an atp player that hits long? And one that hits backhand slice most of the time, please?

Many thanks for your help, Manutoo.
Dragos
dragos.ciobanescu
tennis enthusiastic
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Messages: 7
Gaming Since: 25 Jan 2014, 11:08

Re: mod player behavior

Postby manutoo » 31 Jan 2014, 04:19

There are already 30-40 parameters for each players. Your request would multiply this by at least 10, if not 20, which would be a monstrous work...
ManuTOO
== Mana Games ==

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Re: mod player behavior

Postby dragos.ciobanescu » 31 Jan 2014, 19:14

Well, I understand, although it would be a nice thing...

Could you please let me know where to find those 30-40 parameters (which file), maybe I can work out a workaround to "tune" my player to behave the way I want to.
If you can point me to an explanatory file or link that explains the params that would be great.

Congrats for a great game you've created!
Dragos
dragos.ciobanescu
tennis enthusiastic
tennis enthusiastic
 
Messages: 7
Gaming Since: 25 Jan 2014, 11:08

Re: mod player behavior

Postby manutoo » 01 Feb 2014, 04:27

For World Tour players, it's in Players.ini ...
ManuTOO
== Mana Games ==

>> I don't answer Private Message, except if it's really a _Private_ topic <<
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Messages: 18694
Gaming Since: 24 Jan 2004, 15:38
Location: France


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