Tennis Elbow 2013 v1.0c [Windows]

General discussions about the 3rd edition of Tennis Elbow

Tennis Elbow 2013 v1.0c [Windows]

Postby manutoo » 11 Jan 2014, 07:09

Hello,

Tennis Elbow 2013 v1.0c is released (Build 105-2014.1.11) :
https://www.managames.com/download.php?TE2013_fe10c.exe ~40MB [Permanent direct download link to the latest version]
http://toogame.free.fr/Files/TennisElbow2013.exe [Mirror site for people having corrupted download from managames.com - but not up to date all the time]

Patch for all demo versions since TE2011 v1.0f Build 90 => TE2013 v1.0c Build 106 - SubBuild 2014.1.14 : (download the Patch if you don't want to download the Demo again, or if you want to keep your current settings & Training Club Players ; World Tour saved games are always kept even when reinstalling the Demo)
https://www.managames.com/download.php?TE2013-Patch.exe ~4.5MB

Image

New Features :
- New Strike Styles : a bunch of animations created by megyaem30, thanks to him !
- Online : Xfire support added, but it seems not working with Xfire 2 (the game is detected though ; only the extra info isn't displayed)
- World Tour : Rankings & end-game Records updated to end of 2013


Changes :
- Gameplay : when you change of running direction and your player has to turn his body a lot to go in that new direction, his run acceleration is greatly reduced till his body is in the almost correct direction (this triggers almost only when running in circles and it's barely noticeable but it still makes loses something like 0.05 second which can make a difference in intense rallies)
- Gameplay : body rotation speed slightly lowered
- Gameplay : running speed conversion on rotation slightly lowered
- Gameplay : running acceleration tiredness slightly lowered when already running at high speed
- Gameplay : limited max topspin for topspin strikes getting too long (also called deep counter ; this mainly concerns defenders doing a last instant topspin strike, in such case, the ball trajectory will be a bit flatter than before)
- Gameplay : limited max topspin for topspin strike when the incoming ball is still raising (this will mainly prevent to do full topspin strikes while standing in the Danger Zone and also on return of kicked serve)
- World Tour : screen to select end of week qualifications will now pop up when you lose during 1st week of a 2-week tournament (it pops up on its 2nd week)
- World Tour : tournament selection is now done before forced tournament choice, allowing you to select another tournament if you have a bad ranking in Doubles but a good one in Singles (and vice versa)
- World Tour : a bunch of male player outfits fixed by Mac'n'Roll & SpinOliver, plus some 90's male players skills & styles updated by SpinOliver, thanks to them !


Bug fixes :
- Gameplay : normal strike with 0 topspin charge was leading to a completely flat strike (ie: 0 spin, instead of a bit of topspin)
- World Tour : in some rare case, draw seeds could be wrong, hopefully now it should be fixed
- World Tour : when looking your tournament draw then looking another tournament draw, then looking a player details from that other draw, and then coming back to the other draw, the court was set to your tournament's one, not to the other tournament's one
- World Tour : the message "Your doubles partner went to play in Team Cup" wasn't shown when your partner was called in Singles (with or without Doubles)
- Online / Recording : fixed a few things that could lead to online & match replay desynchronisation

Notes :
- Changelog of previous versions is here : topic15-14075.php
- Mac OSX & Linux versions will be released soon
- Comments : topic15-15650.php


Important Note :
Post in this topic only if it's related to the latest new Version / Build, ie only for these 2 cases :
- about a point listed in the New Features / Changes / Bug Fixes
- about a bug that you are sure didn't happen in the previous version but happens in the new one (else, post in the "Bug Report" forum)
Do not write about anything else, else I may delete your post without any prior warning (or at very least, I won't answer it) ; if you're not sure your topic is related or not to the latest version, just create a new topic in the forum, it'll be fine...

Also on a side note, don't send me PM ( = Private Message) except for Private thing. Everything that can be read by everybody should be pointed out / asked in the forum, so my comments & answers could also be read by everybody, and hopefully, I won't have to write them again when someone else will have the same comments / questions...
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby manutoo » 14 Jan 2014, 06:42

Build 106, January 14th:

Bug Fixes :
- Gameplay : the topspin was capped to its minimum on almost all raising balls, it's now more progressive and the minimum is hit around the middle of the Danger Zone, depending of incoming ball trajectory (minimum cap = 50% of maximum topspin)
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby Heinrich von Westphalen » 14 Jan 2014, 12:45

#105 comes with an noticeably improvement at footwork and ball trajectories, especially deep counters. The one and only point of criticism is already fixed w/ #106. I'm still missing a 'natural' disadvantage on using backhand ... in fair mode, it was a great improvement of game variety and possible tactics (run around backhand is redundant in current tour mode / gameplay) Good work. :)

Kind regards,
Heinrich von Westphalen.
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby n 201 » 14 Jan 2014, 13:24

manutoo wrote:Build 106, September 14th:

Bug Fixes :
- Gameplay : the topspin was capped to its minimum on almost all raising balls, it's now more progressive and the minimum is hit around the middle of the Danger Zone, depending of incoming ball trajectory (minimum cap = 50% of maximum topspin)

September 14th? LOOOOOOL :applause:
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby VMoe86 » 14 Jan 2014, 14:56

Heinrich von Westphalen wrote:I'm still missing a 'natural' disadvantage on using backhand ... in fair mode, it was a great improvement of game variety and possible tactics (run around backhand is redundant in current tour mode / gameplay) Good work. :)

If I am not mistaken, in Fair Mode you have 70% Cap on FH and 65% Cap on BH, whereas in Realistic Mode you have FH=BH capped at 90%. So, lowering the BH naturally a bit will make it worth running around it. Even with 90% on both, the FH is better, but only marginally, whereas a 5% difference makes it more interesting to run around the BH.

I have to say, the changes are subtle (movement feels hardly and different to me, but I guess to some it does), the changes on spin are more noticeable for me (possible to stay closer to the baseline against characters with more spin). Overall, feels like rallies are a bit shorter by one shot on average. Maybe one day (in 2016 or so ;)) we will be able to control feet and racquet indepenently. :mrgreen:
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby The Potro » 15 Jan 2014, 08:21

of all the bad things, creator changes the good things.

i have no topspin on my strokes. my topspin have no affect on my opponent at all. they just eat my topspin like candy. im forced to play acceleration after acceleration...

bravo manutoo. youve at last deleted the only good thing that was favouring topspin players...
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby Elias » 15 Jan 2014, 09:07

VMoe86 wrote: Even with 90% on both, the FH is better, but only marginally, whereas a 5% difference makes it more interesting to run around the BH.


Not that marginally actually for 2 handed BH'es, still 2 mph difference with 90% power along with low to average spin. I figured it out when i was dealing with Paire BH, and his 81% FH flies at 85mph max like his 90% BH ':D I thought the difference was lower. One handed have less difference to FH though.

By the way, indeed the changes are subtle and will need some time to appreciate. For now it feels not bad, more refined approach than b103 or 104.
I can feel a change regarding defensive moves, though i'm currently testing using lower run accelerations (than fair/realistic), about 68. I think the "circle dance" defense effect should be noticeably reduced, maybe not gone with setups providing a good amount of rough RA, but still, such move is overall slower to execute, so i think it shouldn't have the same efficiency as before.

I could also notice several times the impact on deep counters, especially the last time desperate ones, wich now pretty often translates to some neutral
defensive shot, or shorter floating shot, wich allows the opponent to end the rally. It's not a bad thing cause the rallies where a bit too much often turned
around magically by these shots. Defenders should be less affected compared to other playstyles, as their top spin charging time is lower, wich
can be seen as positive, as until now, about any playstyle could defend extremely well triggering deep counters.
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby RogerF » 15 Jan 2014, 13:41

The Potro wrote:of all the bad things, creator changes the good things.

i have no topspin on my strokes. my topspin have no affect on my opponent at all. they just eat my topspin like candy. im forced to play acceleration after acceleration...

bravo manutoo. youve at last deleted the only good thing that was favouring topspin players...


Manutoo I agree with this post.
Windows button + up arrow + left/right arrow is useless now, anyone can get to the ball with ease..and the ball bounces way too high :roll: Can you at least leave the top spin as it was for this shot ? (Windows button + up arrow + left/right arrow)
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby n 201 » 17 Jan 2014, 15:05

Lobs are back ....Well i want to volley or smash when i come to net, i see my opponents do lobs. Even when i know that a lob is coming, the backward movement sucks. I can't hit a proper smash wtf?!
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby manutoo » 18 Jan 2014, 05:03

n 201,
I did a quick test and it's only hard to get the lob (but far from impossible) when I sticked to the net ; as soon as I was standing 1 meter farther from it, it was pretty easy to catch the lobs... I think it's kinda ok, no ? :thinking:
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby n 201 » 18 Jan 2014, 11:54

manutoo wrote:n 201,
I did a quick test and it's only hard to get the lob (but far from impossible) when I sticked to the net ; as soon as I was standing 1 meter farther from it, it was pretty easy to catch the lobs... I think it's kinda ok, no ? :thinking:

actually the problem is my opponent can hit short accelerations which are damn hard to catch unless until i stand close to the ball and if he has an extra option from same position i.e., hit a lob like that then its just too hard for volleyers to get a winner at the net because i can't decide where to stand even after hitting a good shot. As when i stop and run back,i see my movement is really slow even though i see the lob coming half a second earlier lol :sweat: This is really making me feel sad that volleying is almost dead now :(
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby manutoo » 19 Jan 2014, 04:14

n 201,
I re-checked the changelog and actually, nothing really changed about being lobbed at net in v1.0c ... Could it be because you swapped from Fair to Realistic mode meanwhile ?
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby Stajus » 24 Jan 2014, 15:38

This seems like a huge spin version again...some things never change. Played 10 sets or so over the last 2 days :P
I was surprised about my movement, it's decent after 1.5 years...I think that aspect of the game didn't change much :lol:

Elite makes me hit more errors because I'm used to taking the ball early enough and it's harder to take the ball early. Orange circle (that you see if you hit out) is massive with early ball taking which is :cry: Obvious to see why spin + net will dominate because you become forced to take the ball later and that gives even more time for defenders. Net seems similar to before though 8-)

Also lobbing from the baseline + running to the net still works... :sweat: Maybe they (lobs) should all go out if both players are positioned behind the baseline? And be fine if they are inside the court or one or both near or at the net. I think you should get rid of this lobbing from baseline and rushing thing once and for all and that's one way of doing it perhaps :jap: No one ever does that in real tennis, so no realism would be lost.

Anyway, glad you're still going strong with this game Manu! :wink:


P.S. Today I'll try some good old doubles :whistle:
The TE's all-round and doubles GOAT :cool:
73 titles (7 S + 66 D) + Davis Cup + Team Cup
11 Grand Slam titles in doubles (out of 12 played)
Best singles ranking #3
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby manutoo » 25 Jan 2014, 04:36

Stajus,
what happens if you do a short acceleration smash on a lob from baseline while your opponent is running to the net ? I buffed it a few months ago, and if you have time to position yourself it might be quite efficient in that case...
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Re: Tennis Elbow 2013 v1.0c [Windows]

Postby Stajus » 25 Jan 2014, 06:06

Cool, will try that ;) I think a big spin smash also may jump over the player? At least CPU does that sometimes efficiently when I lob and rush :lol:
The TE's all-round and doubles GOAT :cool:
73 titles (7 S + 66 D) + Davis Cup + Team Cup
11 Grand Slam titles in doubles (out of 12 played)
Best singles ranking #3
Best doubles ranking #1
Olympics 2012 - singles bronze, doubles gold
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