Pfffffff… (for the last time ?)
If you follow this blog, you know that normally I publish the weekly update on Sunday or Monday.
Today is Wednesday. That says it all, no ?
No ? Ok, so let me explain..!
Last Friday I released The Fall of the Dungeon Guardians on Steam, like this :
Naively, like I always am, I thought it’d be a bit rough, with a few little bugs & fixes to do here and there, but it’d settle within 24 hours.
How wrong I was ! It took me almost 4 days to fight bugs and integrate in emergency popular requested features into the game, so everybody could enjoy the adventure nicely.
I think with the last update of this morning, it should be (nearly) ok. And I will be able to finally get some rest, before doing a bit more bug hunting (text input doesn’t work on Linux coz of an Unity3D engine bug ), and then switch to Modding support (SDK + Steam Workshops) and getting the game published in other Stores (GOG, Humble Store, Mac AppStore).
In term of sales, the game did an ok start, but nothing fancy, I’m still not on my way to buy a Porsche (or more important, finance a more ambitious sequel). But within 6 months or 1 year, I may be able to get my investment in money and time paid back.
Hopefully, it’ll catch on with Christmas season, with the help of the additional stores and maybe a bit of marketing (if I get some ideas or get lucky ).
That’s all for now, cya soon for the next weekly update !